Outbreak 2: Mall Mayhem is the larger, meaner, extra intense sequel to Outbreak, Zero Latency VR’s hottest immersive VR expertise.
MELBOURNE, Australia, Dec. 3, 2025 /PRNewswire/ — Zero Latency VR, the undisputed chief in immersive leisure and the mastermind behind the biggest true location-based VR community on the planet, is thrilled to announce the launch of Outbreak 2: Mall Mayhem, the zombie-stuffed sequel followers have been ravenous for.
 
Outbreak 2: Mall Mayhem. The apocalypse that started in Outbreak has gone to the following degree. The an infection has a brand new residence, the mall. And it’s crawling with mutant zombies. It’s havoc. It’s mayhem. Are you able to survive the chaos?
The apocalypse that started in Outbreak has exploded into full-blown chaos, and the place is heaving with mutant zombies. Spitters. Spewers. Boomers. New strains, new nightmares, and a feeding frenzy of the lifeless, in contrast to something gamers have seen earlier than. The world wants heroes keen to embrace the insanity… or no less than deliver their loopy greatest.
Because the first-ever official sequel developed by Zero Latency VR, Outbreak 2: Mall Mayhem cranks the depth to 11 with:
- All-new mutated zombie variants that get larger, meaner, and extra unhinged the deeper you go
- Iconic mall battlegrounds, full of shattering glass flooring, raining hearth, and an impediment course straight out of a horror film
- Chaotic interactables like exploding toys and destructible mannequins – as a result of within the apocalypse, all the things should go
- Full immersion, powered by Zero Latency’s next-gen tech: no backpacks, no cables, 360° visuals, spatial audio, and a large enviornment the scale of a tennis courtroom
- Squad-based mayhem for as much as 8 gamers – as a result of zombie looking is not a solo sport
“After the success of Outbreak, followers have been determined for a sequel to proceed the zombie-slaying motion in a recent setting,” stated Tim Ruse, CEO of Zero Latency VR. “Outbreak 2: Mall Mayhem delivers precisely that: a brutal, hilarious, chaotic romp by some of the iconic battlegrounds possible. It takes all the things gamers cherished in regards to the authentic and dials all of it the best way up.”
Constructed solely in-house at Zero Latency VR HQ in Melbourne, Australia, Outbreak 2: Mall Mayhem expands Zero Latency’s style providing and provides a daring new dimension to its rising catalog of blockbuster immersive VR adventures.
The lifeless are ready. The mall is crawling. The mayhem is actual.
And the world wants a squad courageous sufficient to take it on.
Bookings now open at: https://reserving.zerolatencyvr.com
ABOUT ZERO LATENCY:
Zero Latency VR is the worldwide pioneer in immersive leisure, pushing the boundaries of what’s attainable in location-based experiences. As the biggest free-roam VR community on the planet, with 150+ cutting-edge venues throughout 30 international locations, Zero Latency is the place thrill-seekers come to reside out their wildest fantasies.
SOCIAL MEDIA LINKS:
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LinkedIn: Zero Latency VR
Press Contact:
Luke Mitchell
PR & Communications Supervisor
+61 (0) 413614412
luke.mitchell@zerolatencyvr.com
Outbreak 2: Mall Mayhem, accessible solely at Zero Latency VR venues worldwide

















