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Home South-eastern Asia Laos

Tencent Esports Competition Solution to Power Esports Competition at the 20th Asian Games

by Asia Today Team
September 22, 2026
in Laos
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Tencent Esports Competitors Resolution (ECS), a first-of-its-kind designed for large-scale intercontinental esports competitions, supplies end-to-end technical help throughout 11 esports occasions, serving to safeguard honest play and constant competitors throughout one of the advanced esports programmes in Asian Video games historical past

TOKONAME, Japan, Sept. 21, 2026 /PRNewswire/ — Esports will return as an official medal occasion for the second time on the twentieth Asian Video games, with its largest programme in Asian Video games historical past set to happen from September 22 to October 2 at Corridor D of the Aichi Sky Expo in Japan. That includes 11 occasions throughout six sport classes and a number of publishers, the programme will carry collectively completely different video games, gadgets and technical environments inside a single multi-sport competitors, requiring groups to coordinate throughout completely different sport engines, model administration techniques and machine codecs. Tencent Esports Competitors Resolution (ECS) will present end-to-end technical help throughout all 11 esports occasions.

Tencent Esports becomes the esports technology partner of the Olympic Council of Asia & official esports solution supplier for the 20th Asian Games
Tencent Esports turns into the esports know-how companion of the Olympic Council of Asia & official esports answer provider for the twentieth Asian Video games

Designed to help referees, competitors operations and monitoring groups all through the competitors lifecycle, ECS covers all the pieces from pre-match tools checks and real-time match monitoring to post-match evaluation and document administration.

Making a Constant Competitors Setting Throughout 11 Occasions

Not like skilled esports leagues, the place technical and operational workflows might be constructed across the necessities of a person sport, a multi-sport occasion wants a number of titles, groups and competitors officers to function inside a constant framework.

ECS operates throughout three key phases of competitors. Earlier than a match, the Inspection Station helps checks of participant peripherals, gadgets and the competitors surroundings, whereas sustaining check-in information. Throughout competitors, the Monitoring Console tracks greater than 30 indicators in actual time, together with machine and community standing, and brings collectively a number of video sources equivalent to Participant POV, Observer View (OB) and Hand Cam.

Following every match, the Evaluation Room supplies competitors officers with entry to match information and photographs for post-match evaluation, info retention, document summaries and video archiving.

Constructing on Asian Video games Expertise

ECS builds on Tencent Esports’ earlier expertise supporting esports on the nineteenth Asian Video games, the place its technical workforce supported 217 matches with zero technical incidents.

Forward of the twentieth Asian Video games, ECS underwent three take a look at occasions between January and June 2026 in Japan, Singapore and Vietnam. These offered alternatives for the technical workforce to check and validate the answer throughout completely different venues, competitors environments and community circumstances.

The workforce subsequently moved into the Asian Video games venue earlier this month to conduct built-in system testing forward of the official competitors.

“Esports coming into multi-sport occasions implies that its competitors processes must align with the requirements of equity established throughout conventional sports activities,” mentioned Yati Zhang, Director of Tencent Esports. “ECS interprets areas which have historically relied on guide expertise, equivalent to tools checks, dwell monitoring and officiating help, into technical processes that may be recorded, traced and reviewed. We hope ECS can serve past a single occasion and supply a reusable technical basis for esports competitions throughout Asia and different aggressive environments.”

Creating Infrastructure for Esports Past a Single Occasion

The deployment of ECS additionally displays the rising concentrate on constructing extra standardised competitors infrastructure as esports turns into additional built-in into Asia’s wider sporting ecosystem.

As a part of the Olympic Council of Asia’s (OCA) 10-year strategic partnership with Tencent Esports from 2025 to 2035, OCA Director Basic Husain Al-Musallam has highlighted the evolution of Asian esports from “occasion participation” in direction of a brand new part centred on “co-building know-how and techniques”.

“As esports continues to develop throughout Asia, establishing extra standardised and institutionalised competitors techniques will likely be an essential long-term route,” mentioned Husain Al-Musallam, Director Basic of the Olympic Council of Asia. “The adoption of Tencent Esports’ Competitors Resolution on the Asian Video games represents one other step in direction of this purpose. We hope this collaboration can contribute to the event of competitors techniques, technical requirements and the broader esports ecosystem, serving to set up an Asian benchmark for the game.

With ECS deployed throughout all 11 esports occasions on the twentieth Asian Video games, Tencent Esports is extending its position past supporting particular person competitions in direction of growing technical infrastructure that may be utilized throughout more and more advanced esports environments.

The Asian Video games deployment will present one other large-scale take a look at of how standardised technical options can help esports inside a multi-sport setting.

About Tencent Esports

Tencent E-sports, established on December 9, 2016, is the world’s main and most influential e-Sports activities model and occasion operator. Tencent E-sports has eight classes of prime e-Sports activities titles, with occasions overlaying over 90 international locations and areas. In 2023, the worldwide viewing quantity exceeded 100 billion occasions. Main varied skilled and complete facets, together with e-Sports activities occasions, training, know-how, business ecosystem, franchising, and e-Sports activities requirements, Tencent E-sports is selling e-Sports activities as a brand new business. Following e-Sports activities changing into an official occasion on the Hangzhou Asian Video games, Tencent E-sports launched the “Empower Esports Worldwide Collection” in June 2024. This initiative goals to hitch arms with business companions globally and promote e-Sports activities cultural change and long-term cooperation by means of open communication. The primary batch of change actions will likely be held in Saudi Arabia, France, Japan, and China.



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